Capcom: Dead Rising Was Too Japanese
Capcom believes that its 2007 snake god survival of the fittest extravaganza, Dead Rising, may feature been 'too Japanese' for a southwestern consultation.
Despite clearly taking a good deal of cues from Hesperian zombi movies, especially George IV A. Romero's Dawn of the Dead, Capcom feels that Dead Rising was a bit too Japanese.
"The first Dead Rising was built in a very Japanese style", aforesaid Capcom's Shinsaku Ohara. "We had some help from America, but basically IT was all done in a Japan. We wanted to do it better for a Western interview this time."
"That's why we're working with Blue Castling now. They know what they like – and it's salutary to have them get upwardly with ideas and information technology becomes a back and forth thing. In concert, we've come in up with crazier ideas than we did in the first game. What we didn't quite bring off in Dead Rising 1 was that information technology stock-still felt too Nipponese. We're much finisher to feeling like a Western game with this form of address."
Obviously I can't speak for anyone else, but part of Dead Rising's charm for me was how different IT was from anything else, and I must admit to beingness a little worried that Dead Rising 2 might turn a loss whatsoever of that. We'll fair-and-square have to await and see when the gritty is free this fall.
Source: ScrawlFX
https://www.escapistmagazine.com/capcom-dead-rising-was-too-japanese/
Source: https://www.escapistmagazine.com/capcom-dead-rising-was-too-japanese/
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